Alex Beim: Zygote Interactive Ball

video via NOTCOT

ZYGOTE is a lightweight inflated ball, illuminated from within, that responds to pressure applied to its surface. Interacting with the ball is simple: punch it, bounce it, squeeze it, or tap it and the ball’s internal LEDs react instantaneously. Dozens of balls released to an energetic audience at a major music concert, transform the environment into a multi-sensorial, interactive playground, actively engaging the crowd in a shared experience. Each ball also can act as both an input and an output device by being networked to a central computer. This allows for more complex interaction, as the crowd can modify the graphics on a screen, make the balls light up in unison, or even affect the music.

Previously: Jolly Lama RGB Juggling Balls

On the Brain, Nonlocality

image credit: Andrew Mason

Did you know that magnetic fields focused to stimulate certain sections of the brain can change your mood, improve attention, break habits and enhance creativity? It’s called transcranial magnetic stimulation.

image credit: David Gorgojo

OK OK, but what about using mild electricity to induce out-of-body experiences?

(…) according to recent work by neuroscientists, they can be induced by delivering mild electric current to specific spots in the brain. In one woman, for example, a zap to a brain region called the angular gyrus resulted in a sensation that she was hanging from the ceiling, looking down at her body. In another woman, electrical current delivered to the angular gyrus produced an uncanny feeling that someone was behind her, intent on interfering with her actions. (…)

The research shows that the self can be detached from the body and can live a phantom existence on its own, as in an out-of-body experience, or it can be felt outside of personal space, as in a sense of a presence,” Dr. Brugger said.

The whole thing paints a nice image of the center of consciousness as some kind of magnetically/electrically charged nucleus. Give enough of a tug and you can stretch outside your body, at least enough to induce a nonlocal perspective. Think solar flares, jet lightning, Wooly Willy

If all else fails there’s always good old-fashioned virtual reality. Mount a camera behind your head, strap your eyes into the live video feed and you’ve got a readymade virtual avatar. Finally you can speak of yourself in the third-person and be justified. For virtual fun or virtual surgery:

Alex Beim: Zygote Interactive Ball

video via NOTCOT

ZYGOTE is a lightweight inflated ball, illuminated from within, that responds to pressure applied to its surface. Interacting with the ball is simple: punch it, bounce it, squeeze it, or tap it and the ball’s internal LEDs react instantaneously. Dozens of balls released to an energetic audience at a major music concert, transform the environment into a multi-sensorial, interactive playground, actively engaging the crowd in a shared experience. Each ball also can act as both an input and an output device by being networked to a central computer. This allows for more complex interaction, as the crowd can modify the graphics on a screen, make the balls light up in unison, or even affect the music.

Previously: Jolly Lama RGB Juggling Balls

On the Brain, Nonlocality

image credit: Andrew Mason

Did you know that magnetic fields focused to stimulate certain sections of the brain can change your mood, improve attention, break habits and enhance creativity? It’s called transcranial magnetic stimulation.

image credit: David Gorgojo

OK OK, but what about using mild electricity to induce out-of-body experiences?

(…) according to recent work by neuroscientists, they can be induced by delivering mild electric current to specific spots in the brain. In one woman, for example, a zap to a brain region called the angular gyrus resulted in a sensation that she was hanging from the ceiling, looking down at her body. In another woman, electrical current delivered to the angular gyrus produced an uncanny feeling that someone was behind her, intent on interfering with her actions. (…)

The research shows that the self can be detached from the body and can live a phantom existence on its own, as in an out-of-body experience, or it can be felt outside of personal space, as in a sense of a presence,” Dr. Brugger said.

The whole thing paints a nice image of the center of consciousness as some kind of magnetically/electrically charged nucleus. Give enough of a tug and you can stretch outside your body, at least enough to induce a nonlocal perspective. Think solar flares, jet lightning, Wooly Willy

If all else fails there’s always good old-fashioned virtual reality. Mount a camera behind your head, strap your eyes into the live video feed and you’ve got a readymade virtual avatar. Finally you can speak of yourself in the third-person and be justified. For virtual fun or virtual surgery:

Clara Rockmore on Theremin

The theremin was invented in 1919, consists of two oscillators and two antennas, and was the first musical instrument designed to be played without actually being touched.

Clara Rockmore was born in 1911, was a child prodigy on the violin, and is widely considered the most accomplished theremin performer ever. She developed an original technique and fingering system for the instrument which allowed her to perform fast passages and large interval jumps.

Clara Rockmore on Theremin

The theremin was invented in 1919, consists of two oscillators and two antennas, and was the first musical instrument designed to be played without actually being touched.

Clara Rockmore was born in 1911, was a child prodigy on the violin, and is widely considered the most accomplished theremin performer ever. She developed an original technique and fingering system for the instrument which allowed her to perform fast passages and large interval jumps.

Rosemarie Fiore: Vintage Video Game Long-Exposure Photography

These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.

Rosemarie Fiore

Also check out her amusement park scrambler spiral-graphs.

Rosemarie Fiore: Vintage Video Game Long-Exposure Photography

These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.

Rosemarie Fiore

Also check out her amusement park scrambler spiral-graphs.

Coke Happiness Factory: The Movie

W+K/Psyop bring a sequel to last year’s beautiful Happiness Factory advertisement for Coca-Cola. This time around it’s 3 minutes long, apparently clips of it will appear as TV spots which plug Coke’s website to watch the full thing. It debuted in Second Life last week. Check out the HD version on Coke’s website or you’re doing it disservice.

Coke Happiness Factory: The Movie

W+K/Psyop bring a sequel to last year’s beautiful Happiness Factory advertisement for Coca-Cola. This time around it’s 3 minutes long, apparently clips of it will appear as TV spots which plug Coke’s website to watch the full thing. It debuted in Second Life last week. Check out the HD version on Coke’s website or you’re doing it disservice.